When Tiana finds herself house-sitting a mansion, she thinks her life is taking a turn for the better.
Little does she know the house is not what it seems… and neither are the two occupants who both wish to lay claim to her heart.
Contested ownership barely covers what's happening at The Crossroads.
The Crossroads is a light, romance-focused, supernatural visual novel.
Warnings: Suggestive adult content
>Character customisation which features in the CGs.
> ~41,000 words (about 1 hour)
> Two love interests
> Personality choices all the way throughout
> Three possible endings (though, only slight variations for each love interest- due to time constraints, unfortunately.)
> Just general fun and romantic lightness
> Unique Sprites, BGs, CGs, GUI
This visual novel was made mostly with fun and romance in mind, nothing too serious.
Price: Pay What You Want.
Scandal. Gossip. Mismatches.
What will fuel this Season's gossip? And will you be able to keep yourself from being burned by it?
As the daughter of a Viscount, and heiress to a small fortune, you are invited back into society even after years of seclusion at your family's estate.
The upcoming Season is to be spent in Bath, your childhood friend having finally convinced you into it, and only the cream of society will be there. But the fickle and difficult dance that is weaving through society can be a tricky thing to remember, especially when they thrive on any small misstep you may make.
But which partner is selected to help guide you through the maze of the upper classes is always left down to The Lady's Choice.
The Lady's Choice is a light visual novel set in Regency times and will be route based.
The goal is to give the feel of a regency romance novel, but an interactive one!
Though it is a historical visual novel, it's not going to be completely accurate (for example, they didn't really have a Season in Bath). I have taken liberties because, well, I wanted to have fun with this rather than freak about every nuance of historical accuracy.
This was started for NaNoReNo 2016 gamejam.
Price: Pay What You Want
When underwater archaeologist, Quinn, discovers an artifact in the ruins she is exploring just offshore, she doesn’t realise the significance of it. At least, not until she comes face to face with the owner of the artifact… who happens to have a tail.
Introduced to the world of the Merpeople, Quinn must keep the exciting discovery quiet in order to protect their secrets, all whilst dealing with new feelings that are stirring towards her merman guide, Merrik.
If that wasn’t difficult enough, she must contend with the persistent interference of a dangerous treasure hunter searching for his next big prize.
And Quinn is all too aware that the Merpeople would be his perfect target.
The game has 6 endings and 19,472 words.
Made for NaNoReNo Game Jam 2015.